Six or seven months in the trip when we were in Guatemala, I had this urge to play System Shock 2. "I brought a little netbook with me, and I put a whole bunch of classic games on there. Nightdive started because one man wanted to play System Shock 2 So we quit our jobs, packed up everything into this little Honda Civic and we drove across the border into Mexico, with the intent that we would travel for as long as we could afford to. "I was working at Sony Online Entertainment for a number of years, along with my girlfriend at the time, and I got burned out creatively. "My background is in character art," begins Nightdive CEO Stephen Kick. It was a company born out of a developer who wanted to play a game but couldn't. Yet I've never encountered a studio where that sentence is so undeniably true as Nightdive, the team behind popular remasters such as Quake, Shadowman and Turok. It's a simple notion: We're not interested in the trends, we just want to make the things we like. Work in the games media long enough, and interview enough studio directors, and you will have encountered that phrase. "We just want to make the kinds of games we'd like to play."
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